Implementation of Learning Media Using Augmented Reality Technology for Senior High School Students

Rosynanda Nur Fauziah, Dwi Sulisworo

Abstract


This study was to determine the use of learning media using augmented reality technology which is applied to senior high school students. The research method used in this research is quasi-experimental with the research design using treatment before and after the use of the learning media. Quasiexperimental as an experiment that has treatment, impact measurement, experimental unit, but does not use random assignment to create comparisons in order to conclude changes caused by treatment. The results of the research conducted for the results of the pre-test or before the students received treatment were 69,2%, while the results of the post-test or after the students received treatment were 91%. Then for the average value of the combination of the two tests can be said to be good with the use of learning media using Augmented Reality technology, which is 80,1%. From these results it can be concluded that the application of learning media using Augmented Reality technology provides changes to student learning outcomes in terms of understanding the concept of physics, thus the application of learning media with Augmented Reality technology is successfully applied to high school students for physics subjects.

Keywords: augmented reality, learning media, technology

DOI:http://dx.doi.org/10.23960/jpf.v9.n2.202109


Full Text:

PDF

References


Agrawal, A., Schaefer, S., & Funke, T. (2018). Incorporating Industry 4.0 in Corporate Strategy. Analyzing the Impacts of Industry 4.0 in Modern Business Environments, 161–176. https://doi.org/10.4018/978-1-5225-3468-6.ch009

Anwariningsih, S. H., & Ernawati, S. (2013). Development of Interactive Media for ICT Learning at Elementary School Based on Student Self Learning. Journal of Education and Learning (EduLearn), 7(2), 121. https://doi.org/10.11591/edulearn.v7i2.226

Bacca, J., Baldiris, S., Fabregat, R., Graf, S., & Kinshuk. (2014). International Forum of Educational Technology & Society Augmented Reality Trends in Education : A Systematic Review of Research and Applications. Educational Technology, 17(4), 133–149. https://www.jstor.org/stable/jeductechsoci.17.4.133

Bimayu, W., & Nopriadi, N. (2019). Learning Based on Information Technology and Learning Strategy Communication in Facing Industrial Revolution Era 4.0. International Journal of Educational Review, 1(2), 77–86. https://doi.org/10.33369/ijer.v1i2.8849

Budiman, R. D. A. (2016). Developing Learning Media Based on Augmented Reality (Ar) To Improve Learning Motivation. JETL (Journal Of Education, Teaching and Learning), 1(2), 89. https://doi.org/10.26737/jetl.v1i2.45

Chen, Y., Wang, Q., Chen, H., Song, X., Tang, H., & Tian, M. (2019). An overview of augmented reality technology. Journal of Physics: Conference Series, 1237(2). https://doi.org/10.1088/1742-6596/1237/2/022082

Hardiyanto, W., Kurniawan, E. S., & Nurhidayati. (2012). Pemanfaatan Media Pembelajaran Fisika Berbasis Macromedia Flash 8 Guna Meningkatkakan Motivasi Belajar Siswa Pada Pokok Bahasan Sifat Mekanik Bahan Kelas X Tkj 2 SMK Batik Perbaik. Pemanfaatan Media Pembelajaran Fisika Berbasis Macromedia Flash 8 Guna Meningkatkakan Motivasi Belajar Siswa Pada Pokok Bahasan Sifat Mekanik Bahan Kelas X Tkj 2 SMK Batik Perbaik, Radiasi, V(1), 1–4.

Imawati, Y., & Chamidah, A. N. (2018). Efektivitas media berbasis augmented reality terhadap kemampuan anak tunarungu mengenal kebudayaan Yogyakarta. JPK (Jurnal Pendidikan Khusus), 14(1), 26–34. https://doi.org/10.21831/jpk.v14i1.25164

Marneanu, I., Ebner, M., & Rößler, T. (2014). Evaluation of augmented reality frameworks for android development. International Journal of Interactive Mobile Technologies, 8(4), 37–44. https://doi.org/10.3991/ijim.v8i4.3974

Pebrianti, D. (2014). Efektifitas Model Pembelajaran Perubahan Konseptual Untuk Mengatasi Miskonsepsi Fisika Pada Siswa Kelas X Sman 1 Praya Barat Tahun Pelajaran 2012/2013. Lensa: Jurnal Kependidikan Fisika, 2(1), 150. https://doi.org/10.33394/j-lkf.v2i1.296

Raja, R., & Nagasubramani, P. C. (2018). Impact of modern technology in education. Journal of Applied and Advanced Research, 3, S33–S35. https://doi.org/10.21839/jaar.2018.v3is1.165

Ratheeswari, K. (2018). Information Communication Technology in Education. Journal of Applied and Advanced Research, 3, S45–S47. https://doi.org/10.21839/jaar.2018.v3is1.169

Roblek, V., Meško, M., & Krapež, A. (2016). A Complex View of Industry 4.0. SAGE Open, 6(2). https://doi.org/10.1177/2158244016653987

Suryani, A. (2010). Ict in Education: Its Benefits, Difficulties, and Organizational Development Issues. Jurnal Sosial Humaniora, 3(1), 106–123. https://doi.org/10.12962/j24433527.v3i1.651

Wibowo, S., Suyanto, E., & Nyeneng, I. D. P. (2019). The Effect of Problem Based Learning to Improve Students’ Creative Thinking. Jurnal Pembelajaran Fisika, 7(2), 77–85.


Refbacks

  • There are currently no refbacks.


Copyright (c) 2021 Jurnal Pembelajaran Fisika

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

  Lisensi Creative Commons
The Copyright is reserved to The Journal of Physics Learning (Jurnal Pembelajaran Fisika) that is licensed under a Lisensi Creative Commons Atribusi-NonKomersial-BerbagiSerupa 4.0 Internasional.