PENGEMBANGAN KOMIK PEMBELAJARAN FISIKA BERBASIS DESAIN GRAFIS

I Wayan Adinata, Nengah Maharta, I Dewa Putu Nyeneng

Abstract


This study aim were to determine (1) the characteristics of learning physics-based comic graphic design (2) the attractiveness, usefulness, and the ease of learning physics-based on comic graphic design (3) The effectiveness of learning physics-based on comic graphic design. The development procedures included the analysis of the needs, objectives, subject matter, synopsis, early script, prototype production, evaluation, revision, the final draft, the trial, and the final comic. Results from this study were (1) it is produced the characteristic of comic-based graphic design and contains the Quantities and Units material for junior high school class VII, and it is presented by a picture in full color book format (2) it has the attractiveness score of 3.55 (very interesting),the ease scores of 3.48 (very easy),the expediency score of 3.57 (very useful).(3) Comic of physics learning is effective to be used by students has completed 80.65% of the set value, which is 72.

Penelitian ini bertujuan untuk mengetahui; (1) Karakteristik komik pembelajaran fisika berbasis desain grafis; (2) Kemenarikan, kemanfaatan, dan kemudahan komik pembelajaran fisika berbasis desain grafis; (3) Keefektifan komik pembelajaran fisika berbasis desain grafis. Prosedur pengembangan tersebut meliputi analisis kebutuhan, tujuan, pokok materi, sinopsis, naskah awal, produksi prototipe, evaluasi, revisi, naskah akhir, uji coba, komik final. Hasil dari penelitian ini yaitu; (1) menghasilkan komik yang memiliki karakteristik berbasis desain grafis, dan berisi materi Besaran dan Satuan SMP kelas VII SMP, dan disajikan dengan gambar dalam bentuk buku full color; (2) Komik yang dikembangkan memiliki skor kemenarikan 3,55 (sangat menarik), skor kemudahan 3,48 (sangat mudah), skor kemanfaatan 3,57 (sangat bermanfaat); (3) Komik pembelajaran fisika dikatakan efektif untuk digunakan karena 80,65% siswa telah tuntas dari KKM, yaitu 72.


Kata kunci: Berbasis Desain Grafis, Pengembangan, Komik


Full Text:

PDF

References


Arikunto, Suharsimi. 2010. Prosedur Penelitian: Suatu Pendekatan Praktik Edisi Revisi 2010. Jakarta: Rineka Cipta.

Cloud, Scott Mc. 2007. Making Comics. (Online), http://www.wiki-how.com/. Diakses tanggal 1 Mei 2015

Hamalik, Oemar. 2012. Proses Belajar Mengajar. Jakarta: Bumi Aksara.

Ignas. 2014. Membuat Komik Strip Online Gratis. Yogyakarta: ANDI.

Koendoro Dwi. 2007. Yuk Bikin Komik. Bandung: DAR! Mizan.

Riyanto, Slamet. 2006. Bagaimana Memulai Desain Grafis. (Online), http://ilmukomputer.org/. Diakses tanggal 1 Mei 2015

Sadiman, Arief, Haryono, Anung, dan Rahardjito. 2006. Media Pendidikan. Jakarta: Puteskom dan Raja Grfindo Persada.

Slameto. 2003. Belajar dan Faktor-faktor yang Mempengaruhi. Jakarta: PT Rhineka Cipta.

Suyanto, Eko & Sartinem. 2009. Pengembangan Contoh Lembar Kerja Fisika Siswa dengan Latar Penuntasan Bekal Awal Ajar Tugas Studi Pustaka dan Keterampilan Proses Untuk SMA Negeri 3 Bandar Lampung. Prosiding Seminar Nasional Pendidikan 2009. Bandar Lampung: Unila.

Uno, Hamzah B. 2007. Perencanaan Pembelajaran. Jakarta: Bumi Aksara.


Refbacks

  • There are currently no refbacks.


Copyright (c) 2015 Jurnal Pembelajaran Fisika



  Lisensi Creative Commons
Copyright of the article is reserved by the author(s). Published by the Physics Education Study Program, Faculty of Teacher Training and Education, Universitas Lampung in Collaboration with the Physical Society of Indonesia (since 2019).  This article is an open-access article under the Creative Commons non-commercial-share-alike 4.0 International License (CC BY-NC-SA 4.0) license.