The Implementation of Text Twist Game in Improving Students' Vocabulary Mastery at The Eleventh Grade Students of SMAN 1 Bandar Lampung
Abstract
Penelitian ini bertujuan untuk mengetahui apakah ada i) perbedaan signifikan pada kemampuan kosa kata siswa setelah diajar dengan menggunakan text twist game, dan ii) tipe content word mana yang paling meningkat setelah diajar menggunakan text twist game. One group pretest and posttest design adalah desain yang digunakan dalam penelitian ini. Data penelitian diperoleh melalui pretest dan posttest. Hasil penelitian menunjukan bahwa ada perbedaan yang signifikan pada kemampuan kosa kata siswa setelah diajar menggunakan text twist game dilihat dari hasil t-value yang lebih besar dari t-table. Sehingga, dapat disarankan bahwa text twist game sebagai technique yang membantu siswa untuk meningkatkan kemampuan kosa kata mereka. Hasil selanjutnya menunjukkan bahwa adverb adalah tipe content word yang paling meningkat setelah mengimplementasikan text twist game.
This research aimed to find out i) whether there was a significant difference on students’ vocabulary mastery after being taught by using text twist game, and ii) which type of content words improved the most after the implementation of this game. A one group pretest and posttest design was used in this research. The data were collected from a pre-test and a post-test. The result showed that there was a significant difference of the students’ vocabulary mastery after they were taught through text twist game since the t-value was higher than t-table. This indicates that text twist game facilitates the students to improve their vocabulary mastery. The second finding revealed an adverb was the type of content words which improved the most after the students were taught through text twist game.
Keywords: vocabulary mastery, text twist game, teaching vocabulary, content words
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