Using Cellphone in Problem-Based Biology Learning to Improve Students Creative Thinking Skills
Abstract
Abstract Students' creative thinking skills need to be developed in the learning process. However, the learning process in schools has not fully implemented learning models that develop students' skills. From the results of observations at SMAN 7 Padang, learning at school still does not make use of Information and Communication Technology (ICT) and lacks interest in learning in class. To overcome these problems, the Problem Based Learning (PBL) model which is intervened with the use of ICT is applied. The use of ICT used is utilizing cellphone and internet networks in obtaining broader information. This study aims to analyze the effect of the implementation of the problem-based learning model that is intervened by information technology on students' creative thinking skills. This type of research is quasi-experimental research with a randomized control-group posttest only design. The results of testing the hypothesis, namely tcount more than ttable, indicate that the research hypothesis is accepted.
Keywords problem-based learning, information and communication technology, creative thinking skills, cellphone.
Abstrak: Keterampilan berpikir kreatif peserta didik perlu dikembangkan dalam proses pembelajaran. Namun, proses pembelajaran di sekolah belum sepenuhnya menerapkan model pembelajaran yang mengembangkan keterampilan peserta didik. Dari hasil pengamatan di SMAN 7 Padang, pembelajaran di sekolah masih kurang memanfaatankan Teknologi Informasi (ICT) dan kurang minat belajar dikelas. Untuk mengatasi permasalahan tersebut, model Problem Based Learning (PBL) yang diintervensi dengan penggunaan ICT diterapkan. Penggunaan ICT yang digunakan yaitu memanfaatkan ponsel dan jaringan internet dalam mendapatkan informasi yang lebih luas. Penelitian ini bertujuan untuk menganalisis pengaruh implementasi model problem based learning yang diintervensi teknologi informasi terhadap keterampilan berpikir kreatif peserta didik. Jenis penelitian ini adalah penelitian eksperimen semu dengan rancangan penelitian randomize control-group posttest only design. Hasil pengujian hipotesis yaitu thitung lebih dari ttabel menunjukkan bahwa hipotesis penelitian diterima.
Kata kunci pembelajaran berbasis masalah, teknologi informasi dan komunikasi, keterampilan berpikir kreatif, ponsel.
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