Analysis of The Creativity of Senior High School Students Through The C-R-E-A-T-E Learning Model
Abstract
Abstract This study aims to analyze students' creativity through the C-R-E-A-T-E learning model in a blended system. Voltaic Cell was chosen as the material studied because the process of making Voltaic Cells can support the development of students' creativity. The research method used was Design Based Research (DbR). The research instrument used was a creativity observation sheet according to William's creativity indicator and an assessment sheet for students' creative products which included three main skills: creating, investigating, and problem-solving skills. The results of this study indicate that the step-by-step C-R-E-A-T-E learning model implemented through a blended system supported by Google Classroom can develop students' creativity, both in terms of creative processes and creative products. It was shown from the observation results of students' creativity on the indicators of fluency, flexibility, elaboration, originality, and evaluation each included in the very good category. In addition, the average score of students' creative product assessment is also in the very good category. These results indicate that the learning model is feasible to be applied in learning as an effort to develop student creativity.
Keywords students’ creativity, the C-R-E-A-T-E model, senior high school.
Abstrak Penelitian ini bertujuan untuk menganalisis kreativitas siswa melalui model pembelajaran C-R-E-A-T-E dalam sistem blended. Sel Volta dipilih sebagai materi yang dipelajari karena proses pembuatan Sel Volta dapat mendukung pengembangan kreativitas siswa. Metode penelitian yang digunakan adalah Design Based Research (DbR). Instrumen penelitian yang digunakan adalah lembar observasi kreativitas sesuai indikator kreativitas William dan lembar penilaian produk kreatif siswa yang meliputi tiga keterampilan utama yaitu keterampilan mencipta, menyelidiki, dan memecahkan masalah. Hasil penelitian ini menunjukkan bahwa langkah demi langkah dalam model pembelajaran C-R-E-A-T-E yang diterapkan melalui sistem blended yang didukung Google Classroom dapat mengembangkan kreativitas siswa, baik dari segi proses kreatif maupun produk kreatif. Hal ini ditunjukkan dari hasil observasi kreativitas siswa pada indikator kefasihan, keluwesan, elaborasi, orisinalitas, dan evaluasi masing-masing termasuk dalam kategori sangat baik. Selain itu, skor rata-rata penilaian produk kreatif siswa juga berada pada kategori sangat baik. Hasil tersebut menunjukkan bahwa model pembelajaran layak diterapkan dalam pembelajaran sebagai upaya mengembangkan kreativitas siswa.
Kata kunci kreativitas siswa, model C-R-E-A-T-E, SMA.
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