Interactive Socio-Scientific Inquiry The Effects on Creative Thinking Skills
Abstract
Abstract Creative thinking skills are an important factor in learning whose implementation is still being questioned in various schools in Indonesia. This quantitative study aims to determine the effect of the Interactive Socio-Scientific Issue model on the creative thinking ability of students in class X SMA/MA. This study involved 60 students who were positioned as research subjects. Creative thinking skills data were collected using the essay test integrated creative thinking skills rubric. The data collected were analyzed using descriptive statistics in the form of mean and analytic statistics in the form of the ANCOVA test. The results of this study inform that the profile of creative thinking skills of class X high school students has increased which can be seen from the results of pre-test and post-test in the experimental class and control class. Furthermore, indicators in creative thinking skills that developed in this study were indicators of flexible thinking in the experimental class and the highest improvement in the original thinking aspect which was seen based on the results of the post-test that had been carried out. Following up on the findings of this study, empowering creative thinking skills using the Interactive Socio-Scientific Issue model is appropriate for use in subjects, especially Biology
Keywords creative thinking, environmental change, socio-scientific issue.
Abstrak Keterampilan berpikir kreatif termasuk faktor penting dalam pembelajaran yang implementasinya masih dipertanyakan diberbagai sekolah di Indonesia. Studi kuantitatif ini bertujuan untuk mengetahui pengaruh model Interactive Socio-Scientific Issue terhadap kemampuan berpikir kreatif peserta didik kelas X SMA/MA. Penelitian ini melibatkan 60 siswa yang diposisikan sebagai subjek penelitian. Data keterampilan berpikir kreatif dikumpulkan dengan menggunakan rubrik keterampilan berpikir kreatif terintegrasi tes esai. Data yang terkumpul dianalisis menggunakan statistika desktiptif berupa rerata dan statistika analitik berupa uji ANCOVA.Hasil penelitian ini menginformasikan bahwa profil keterampilan berpikir kreatif siswa kelas X SMA mengalami peningkatan yang dapat dilihat dari hasil pre-test dan post-test pada kelas eksperimen dan kelas kontrol. Lebih lanjut, indikator dalam kemampuan berpikir kreatif yang berkembang pada penelitian ini adalah indikator berpikir luwes pada kelas eksperimen dan peningkatan tertinggi pada aspek berpikir orisinil yang dilihat berdasarkan hasil post-test yang telah dilakukan. Menindaklanjuti temuan pada penelitian ini, maka pemberdayaan keterampilan berpikir kreatif menggunakan model Interactive Socio-Scientif Issue layak digunakan pada mata pelajaran khususnya Biologi.
Kata kunci berpikir kreatif, perubahan lingkungan, socio-scientific issue.
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