Pengembangan media pembelajaran berbasis video interaktif berbantuan PlayPosit untuk mereduksi cognitive load pada konsep lingkaran

Calsa Fira Atvika

Abstract


This research produces an interactive video-based learning media product assisted by PlayPosit to reduce cognitive load on the concept of a circle. Using the Research and Development (R&D) method with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model. The research was carried out at SMA Negeri 1 Semendawai Timur in grade XI students. The results of the validity test, obtained an overall average score of 3.70, and the material expert test obtained an overall average score of 3.4, both of which fall within the very valid category. The practicality test, through a teacher perception questionnaire, received a percentage of 82.81%, which is included in the very practical category. The effectiveness test, conducted through a normality test on the experimental class score got a Sig. 0.055 result and the control class score got a Sig. 0.063, where both values got a sig. > 0.05, which indicates that the data is normally distributed. The homogeneity test received a result of Sig. 0.913 > 0.05, which indicates that the variance between groups is the same (homogeneous data). The independent sample T-test yielded a Sig. (2-tailed) A value of 0.000 < 0.05 indicates a statistically significant difference between the two groups tested

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References


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