INCREASING THE ACTIVITY AND STUDENT LEARNING OUTCOMES USING ACTIVE LEARNING MODEL CARD SORT GAME

Asih Tiyana, Rapani Rapani, Ahmad Sudirman

Abstract


The result of this research showed that application of model active learning card sort game on Civic Education lesson can improve the activity and student learning outcomes. This can be seen from the average percentage of the student activity on cycle I (58,43%) was moderately active category, cycle II (64,99%) was active category and cycle III (80,15%) was active category. Recapitulation increase calculated from cycle I to cycle II increased by 6,56% and cycle II to cycle III increased by 15,16%. Student learning outcomes increase at each cycle, on cycle I average grade was 65,56, cycle II 73,00 and cycle III increased to 82,96 an increase from cycle I to cycle II 7,44 and cycle II to cycle III increased to 9,96. While mastery learning on cycle I (68,75%), cycle II (83,8%) and cycle III (96,87%).

Keywords: card sort game, learning activity, learning outcomes.


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