Pengembangan RPP Berbasis Bermain Peran untuk Pemahaman Nilai-Nilai Demokrasi pada Siswa Kelas IV SD

Janie Irma Suryani, Munaris Munaris, Lilik Sabdaningtyas

Abstract


The purpose of this research was to produce lesson plan based on role play that relevant with 4th grade elementary school and to know the learning outcome difference that focused in democracys values understanding. The method that used is Research & Development. In collecting data the researcher used questionnaires and multiple essay test. Sample is taken by non equivalent control group design technique. Data analysis used t test. Result of this research showed that 1) the developed lesson plan based on role playing is valid and able to use in learning material development at 2013 curricullum with My Hero theme and Heroism subthema in 4th grade elementary school; 2) t-test result concluded that there is a difference in learning outcome between the students who used lesson plan based on role play and the students that didnt use that lesson plan based on role playing.

Tujuan penelitian ini untuk menghasilkan produk RPP berbasis bermain peran yang tepat bagi siswa kelas IV SD dan mengetahui perbedaan hasil belajar siswa yang difokuskan pada pemahaman nilai-nilai demokrasi. Metode yang digunakan adalah Research & Development (R&D). Alat pengumpulan data menggunakan lembar angket dan tes soal berupa essai. Pengambilan sampel dilakukan dengan teknik non equivalent control group desain. Data analisis menggunakan Uji-t, hasil penelitian menunjukkan bahwa: 1) RPP berbasis bermain peran valid dapat digunakan sebagai perangkat pembelajaran dalam pengembangan materi pada kurikulum 2013 tema Pahlawanku subtema Sikap Kepahlawanan di kelas IV SD dan proses kegiatan pembelajaran; 2) hasil uji-t disimpulkan bahwa terdapat perbedaan hasil belajar antara siswa yang menggunakan RPP berbasis bermain peran dengan RPP yang tidak berbasis bermain peran.

Kata kunci: RPP, bermain peran, hasil belajar nilai-nilai demokrasi.


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References


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