Development of Android Assisted E-Modules on Wireless Network Materials For Class XI Students of Computer Network Engineering

Iqbal Muhammad Ihsan, Rangga Firdaus, Feriansyah Sesunan

Abstract


This study aims to develop an Android-assisted e-Module on wireless network material for class XI students of computer and network engineering that is valid and practical. The subject of this research is class XI majoring in computer and network engineering at SMKN 1 Bandar Lampung, amount 34 people. The method used in this research is R&D with a development model which includes the steps of ADDIE analysis (preparation and needs analysis), design (designing the product to be developed), development (testing content, constructs, and media experts), product implementation (planning, preparation, teacher perception test and student readability), evaluation. This research and development resulted in a valid and practical product. This android-assisted e-Module that was developed has been validated and meets the criteria for a good and appropriate learning media to use, where the average content expert test result is 3.54, validation by constructor is 3.66 and validation test by media expert is 3, 69 with a very valid category. Android-assisted e-Modules also get very good scores from the student readability test with an average of 85% and also get an average of 97% from the teacher's perception test assessment.

 


Full Text:

PDF

References


Amineh, R. J., & Asl, H. D. 2015. Review of constructivism and social constructivism. Journal of Social Sciences, Literature and Languages, 1(1), 9-16

Arikunto, Suharsimi. 2011. ‘Prosedur Penelitian Suatu Pendekatan Praktek’, Jakarta: Bumi Aksara.

Beghetto, Ronald A., and James C. Kaufman. 2014. “Classroom Contexts for Creativity.” High Ability Studies.

Canel, Azize Nilgun. 2015. “A Program Based on the Guilford Model That Enhances Creativity and Creative Psychological Counseling.” Sanitas Magisterium.

Clouston, Teena J. et al. 2010. Problem-Based Learning in Health and Social Care Problem-Based Learning in Health and Social Care.

Dolmans, Diana H.J.M., Willem De Grave, Ineke H.A.P. Wolfhagen, and Cees P.M. Van Der Vleuten. 2005. “Problem-Based Learning: Future Challenges for Educational Practice and Research.” Medical Education.

Dwiningsih, Kusumawati, NFn Sukarmin, NFn Muchlis, and Pipit Tri Rahma. 2018. “PENGEMBANGAN MEDIA PEMBELAJARAN KIMIA MENGGUNAKAN MEDIA LABORATORIUM VIRTUAL BERDASARKAN PARADIGMA PEMBELAJARAN DI ERA GLOBAL.” Kwangsan: Jurnal Teknologi Pendidikan.

Erdem, Ali Riza, and Duygu Cag Adiguzel. 2019. “The Opinions of Primary School Teachers on Their Creative Thinking Skills.” Eurasian Journal of Educational Research.

Ersoy, E. (2014). The effects of problem-based learning method in higher education on creative thinking. Procedia-Social and Behavioral Sciences, 116, 3494-3498.

Ertmer, Peggy A., and Timothy J. Newby. 2013. “Behaviorism, Cognitivism, Constructivism: Comparing Critical Features from an Instructional Design Perspective.” Performance Improvement Quarterly.

Farisi, Mohammad Imam. 2016. “DEVELOPING THE 21 ST -CENTURY SOCIAL STUDIES SKILLS.” Turkish Online Journal of Distance Education-TOJDE.

Herdiawan, Handi, Indah Langitasari, and Solfarina Solfarina. 2019. “Penerapan PBL Untuk Meningkatkan Keterampilan Berpikir Kreatif Siswa Pada Konsep Koloid.” EduChemia (Jurnal Kimia dan Pendidikan).

Istikomah, I., & Purwoko, R. Y. (2020). PENGEMBANGAN E-MODUL MATEMATIKA BERBASIS REALISIK UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KREATIF SISWA. MAJU: Jurnal Ilmiah Pendidikan Matematika, 7(2).

Kampylis Panagiotis, Berki Eleni. 2014. “Nurturing Creative Thinking EDUCATIONAL PRACTICES SERIES – 25.” International Academy of Education.

Kusumawati, G., Lestari, S. R., & Saptasari, M. (2021, March). Implementation of e-modules endocrine system based of problem based learning to improve students’ creative thinking skills and cognitive learning outcomes. In AIP Conference Proceedings (Vol. 2330, No. 1, p. 030026). AIP Publishing LLC.

M. Ichwan, Fifin Hakiky. 2011. “PENGUKURAN KINERJA GOODREADS APPLICATION PROGRAMMING INTERFACE (API) PADA APLIKASI MOBILE ANDROID.” JURNAL INFORMATIKA PENGUKURAN.

Merriam, S.B. & Caffarella, R.S. 1999. Learning in adulthood: A comprehensive guide (2nd ed.), San Francisco: Jossey-Bass Publishers

Murtiwiyati, and Glenn Lauren. 2013. “Rancang Bangun Aplikasi Pembelajaran Budaya Indonesia Untuk Anak Sekolah Dasar Berbasis Android.” Jurnal Ilmiah.

Mvududu, N., & Thiel-Burgess, J. 2012. Constructivism in practice: The case for English language learners. International Journal of Education, 4(3), 108-118.

Nakano, Tatiana de Cassia, and Solange Muglia Wechsler. 2018. “Creativity and Innovation: Skills for the 21st Century.” Estudos de Psicologia (Campinas) 35(3): 237–46.

Nugroho, S. A. 2016. “Peningkatan Keaktifan Dan Hasil Belajar Siswa Melalui Penerapan Teori Konstruktivisme Berbantukan Media Wondershare Quizcreator.” Indonesian Journal of Curriculum and Educational Technology Studies.

Partnership for 21st Century Skills, and National Science Teacher Association. 2009. “21st Century Skills Map: Science.” Advancement Of Science.

Piaget, J. (1977). The development of thought: Equilibration of cognitive structures.(Trans A. Rosin). Viking.

Raihan, Siti, Haryono, and Farid Ahmadi. 2018. “Development of Scientific Learning E-Book Using 3D Pageflip Professional Program.” Innovative Journal Of Curriculum and Educational Technology.

Romayanti, C., Sundaryono, A., & Handayani, D. (2020). PENGEMBANGAN E-MODUL KIMIA BERBASIS KEMAMPUAN BERPIKIR KREATIF DENGAN MENGGUNAKAN KVISOFT FLIPBOOK MAKER. Alotrop, 4(1).

Romiszowski, A.J. 1996. System Approach to Design and Development. Dalam Plomp, T. & Ely, D.P. (editor in chiefs). International Encyclopedia of Educational Technology. Oxford: Pergamon Press, halm. 37-43.

Runco, Mark A. 2014. Creativity: Theories and Themes: Research, Development, and Practice Creativity: Theories and Themes: Research, Development, and Practice.

Santosa, A. S. E., Santyadiputra, G. S., ST, M. C., & Divayana, D. G. H. (2017). Pengembangan e-modul berbasis model pembelajaran problem based learning pada mata pelajaran administrasi jaringan kelas XII teknik komputer dan jaringan di SMK TI Bali global Singaraja. KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika), 6(1), 62-72.

Satyaputra, Alfa, and Maulina Eva Aritonang. 2016. Let’s Build Your Android Apps With Android Studio. Jakarta: PT Elex Media Komputindo.

Savin-Baden, Maggi. 2007. A Practical Guide to Problem-Based Learning Online A Practical Guide to Problem-Based Learning Online.

Sternberg, Robert J. 2006. “The Nature of Creativity.” Creativity Research Journal.

Sudjana, Nana. 2019. Bandung: Sinar Baru Algensindo Dasar-Dasar Proses Mengajar.

Sugiyono. 2015. Metode Penelitian Pendidikan Pendekatan Kuantitatif, Kualitatif Dan RnD. Bandung: Alfabeta.

Susanto. 2011. Landasan Psikologi Proses Pendidikan. Bandung: Remaja Rosdakarya.

Tegeh, I. M., Jampel, I. N., & Pudjawan, K. 2015. Pengembangan buku ajar model penelitian pengembangan dengan model ADDIE. In Seminar Nasional Riset Inovatif (Vol. 3).

TORRANCE, E. PUAL, and KATHY GOFF. 1989. “A Quiet Revolution.” The Journal of Creative Behavior.

Turkmen, H, and M Sertkahya. 2015. “Creative Thinking Skill Analysis of Vocational High School Students.” Journal of Educational and Instructional Studies in the World.

Warsita, Bambang. 2008. “Teknologi Pembelajaran Landasan Dan Aplikasinya.” Jakarta: Rineka Cipta.

Widoyoko, Eko Putro. 2017. “Evaluasi Program Pembelajaran.” Jurnal Ilmu Pendidikan.

Yazdi, M. (2012). E-learning sebagai media pembelajaran interaktif berbasis teknologi informasi. Jurnal ilmiah foristek, 2(1).


Refbacks

  • There are currently no refbacks.


Jurnal Pendidikan Teknologi Informasi dan Vokasional

Diterbitkan oleh:

PROGRAM STUDI PENDIDIKAN TEKNOLOGI INFORMASI
FAKULTAS KEGURUAN DAN ILMU PENDIDIKAN
UNIVERSITAS LAMPUNG

 

Jl. Prof. Dr. Sumantri Brojonegoro No.1Kota Bandar Lampung
Homepage: http://pti.fkip.unila.ac.id
email: pti@fkip.unila.ac.id