Development of Comic-Based Biology Learning Materials on the Topic of Motion Systems in Humans

Nurin Firzanah, Rasyida Rasyida

Abstract


Abstract This research aims to develop comic-based learning media that is appropriate, practical and effective to use. This development research used the ADDIE development model, consisting of five stages, namely, Analysis, Design, Development, Implementation, and Evaluation. The data analysis technique used is a combination of qualitative and quantitative. Based on the results of the validation of material experts, the assessment achieved an average of very decent with a percentage of 92.8 percent in the subject matter expert section 1 while the material expert 2 received a score of 100 percent. Based on the results of media expert validation, the average rating achieved was very feasible with a percentage of 96.4 percent. Based on the results of the questionnaire sheet, it gets a practicality value of 90.00 percent in the very practical category. Moreover, the N-Gain result is 0.60 in the medium category. It can be concluded that comic media is effectively used in the learning process with moderate effectiveness and is considered very practical.      

 

Keywords learning materials, comics, biology learning.

 

Abstrak Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbasis komik yang layak, praktis dan efektif untuk digunakan. Penelitian pengembangan ini menggunakan model pengembangan ADDIE, terdiri dari lima tahapan yaitu, Analysis, Design, Development, Implementation, dan Evaluation. Teknik analisis data yang digunakan adalah kombinasi dari kualitatif dan kuantitatif. Berdasarkan hasil validasi ahli materi penilaian yang dicapai rata-rata sangat layak dengan presentase 92,8 persen pada bagian ahli materi 1 sedangkan pada ahli materi 2 mendapatkan nilai 100 persen. Berdasarkan hasil validasi ahli media, penilaian yang dicapai rata-rata sangat  layak dengan persentase 96,4 persen. Berdasarkan  hasil dari lembar qusioner mendapatkan nilai kepraktisan sebesar 90,00 persen dengan kategori sangat praktis. Selanjutnya, hasil N-Gain sebesar 0,60 dengan kategori sedang. Dapat disimpulkan bahwa media komik efektif digunakan dalam proses pembelajaran dengan kategori keefektifan sedang dan dinilai sangat praktis.  

 

Kata kunci: bahan ajar, komik, pembelajaran biologi.


DOI: http://dx.doi.org/10.23960/jpmipa/v24i1.pp119-127


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