Development of Android-Based Educational Games to Improve Students Learning Outcomes in Hydrocarbon

Isma Yanti Vitarisma Sukirno Putri, Ridwan Joharmawan, Munzil Munzil, Fasril Vaudhi

Abstract


Abstract Android-based educational game is a game using a smartphone operating system with certain teaching materials as learning media in an interesting, unique, and fun. The purpose of this study was to produce educational game media product that are feasible and valid. This development research used the ADDIE model (analyze, design, developt, implementation, and evaluation). The results of the study: (1) the media expert's validity value was 96.6 precent in the very feasible and very valid category, (2) the material expert's validity value was 91.4 percent in the very feasible and very valid category, and (3) the results of the students' readability test was 93.6 percent in the very feasible and very valid category, (4) N-Gain score of 0.84 in the high category and an effectiveness level of 84.6 percent in the effective category. Therefore, the android-based educational game media was effectively used to improve student learning outcomes with high effectiveness.     

 

Keywords educational game, chemistry learning, ADDIE.

 

Abstrak Game edukasi berbasis android merupakan permainan menggunakan sistem operasi smartphone dengan materi ajar tertentu sebagai  media pembelajaran dengan menarik, unik, dan menyenangkan. Tujuan penelitian ini adalah untuk menghasilkan produk media game edukasi yang layak dan valid. Penelitian pengembangan ini menggunakan model ADDIE (analyze, design, developt, implementation, and evaluation). Hasil penelitian: (1) nilai kevalidan ahli media sebesar 96.6 persen dengan kategori sangat layak dan sangat valid, (2) nilai kevalidan ahli materi sebesar 91.4 persen dengan kategori sangat layak dan sangat valid, dan (3) hasil uji keterbacaan peserta didik sebesar 93.6 persen dengan kategori sangat layak dan sangat valid, (4) Skor N-Gain sebesar 0.84 dengan kategori tinggi dan tingkat efektifitas sebesar 84.6 persen dengan kategori efektif. Oleh karena itu, media game edukasi berbasis android yang diterapkan efektif digunakan untuk meningkatkan hasil belajar siswa dengan efektifitas tinggi.

 

Kata kunci: game edukasi, pembelajaran kimia, ADDIE.


DOI: http://dx.doi.org/10.23960/jpmipa/v24i1.pp14-27


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