Development of Physics Mobile Learning Integrated with Games on Temperature and Heat Materials

Aulia Ahadillailah, Andri Suherman, Asep Saefullah

Abstract


Abstract: This study aims to develop learning media in the form of learning videos of Phymol (Physics Mobile Learning) Integrated Games on the material of Temperature and Heat. The research method used is the R and D (Research and Development) research method with the ADDIE development model, including the stages of Analysis (analysis), Design (design), Development (development), Implementation (implementation) and Evaluation (evaluation). In this study, the product was validated using an expert validation instrument which was distributed to two lecturers and three teachers and a limited trial was conducted using student response questionnaires. The results of product validation show an average percentage of 92 percent with a very feasible category. The limited trial conducted by the researcher involved 30 students of SMA Negeri 5 Cilegon. Student responses showed an average percentage of 86 percent with a very good category. Based on the results of expert validation and student response questionnaires, physics learning media in the form of Phymol learning videos (Physics Mobile Learning) integrated Games on Temperature and Heat material is very feasible and can be used as a physics learning medium.

Keywords: physics learning, games, temperature and heat .

Abstrak: Penelitian ini bertujuan untuk mengembangkan media pembelajaran berupa video pembelajaran Phymol (Physics Mobile Learning) Terintegrasi Games pada materi Suhu dan Kalor. Metode penelitian yang digunakan adalah metode penelitian R and D (Research and Development) dengan model pengembangan ADDIE, meliputi tahapan Analysis (analisis), Design (desain), Development (pengembangan), Implementation (implementasi) dan Evaluation (evaluasi). Dalam peneltian ini produk divalidasi menggunakan instrument validasi ahli yang disebarkan kepada dua orang dosen dan tiga orang guru dan dilakukan uji coba terbatas menggunakan angket respon siswa. Hasil validasi produk menunjukkan persentase rata-rata sebesar 92 persen dengan kategori sangat layak. Uji coba terbatas yang dilakukan peneliti melibatkan 30 siswa SMA Negeri 5 Cilegon. Respon siswa menunjukkan presentase rata-rata sebesar 86 persen dengan kategori sangat baik. Berdasarkan hasil validasi para ahli dan angket respon siswa, media pembelajaran fisika berupa video pembelajaran Phymol (Physics Mobile Learning) terintegrasi Games pada materi Suhu dan Kalor sangat layak dan dapat digunakan sebagai media pembelajaran fisika.

Kata kunci: pembelajaran fisika, permainan, temperature dan kalor.


DOI: http://dx.doi.org/10.23960/jpmipa/v23i1.pp111-122


Full Text:

PDF

References


Andrew Kitchenham. (2011). Models for Interdisciplinary Mobile Learning: Delivering Information to Students. IGI Global. https://doi.org/10.4018/978-1-60960-511-7

Arikunto, S. (2010). Prosedur Penelitian Suatu Pendekatan Praktik. Rineka Cipta.

Astuti, I. A. D., Dasmo, D., & Sumarni, R. A. (2018). Pengembangan Media Pembelajaran Berbasis Android Dengan Menggunakan Aplikasi Appypie Di Smk Bina Mandiri Depok. Jurnal Pengabdian Kepada Masyarakat, 24(2), 695. https://doi.org/10.24114/jpkm.v24i2.10525

Bao, L., & Koenig, K. (2019). Physics education research for 21st century learning. Disciplinary and Interdisciplinary Science Education Research, 1(1). https://doi.org/10.1186/s43031-019-0007-8

Bungin, B. (2010). Metode Penelitian Kualitatif. Rajawali Pers.

Dr. Budiyono Saputro, M. P. (2011). Manajemen Penelitian Pengembangan (Research & development). Aswaja Presindo.

González, M., González, M., Martín, M. E., Llamas, C., Martínez, Ó., Vegas, J., Herguedas, M., & Hernández, C. (2015). Teaching and learning physics with smartphones. Journal of Cases on Information Technology, 17(1), 31–50. https://doi.org/10.4018/JCIT.2015010103

Ismanto, E., Novalia, M., & Herlandy, P. B. (2017). Pemanfaatan Smartphone Android Sebagai Media Pembelajaran Bagi Guru Sma Negeri 2 Kota Pekanbaru. Jurnal Pengabdian UntukMu NegeRI, 1(1), 42–47. https://doi.org/10.37859/jpumri.v1i1.33

Kartini, K. S., & Putra, I. N. T. A. (2020). Respon Siswa Terhadap Pengembangan Media Pembelajaran Interaktif Berbasis Android. Jurnal Pendidikan Kimia Indonesia, 4(1), 12. https://doi.org/10.23887/jpk.v4i1.24981

Kristanto, V. H. (2018). Metodologi Penelitian Pedoman Penulisan Karya Tulis Ilmiah: (KTI). DEEPUBLISH CV BUDI UTAMA.

Maksum, A. (2012). Metodologi Penelitian dalam Olahraga. Unesa University Press.

Pachler, N. (2007). Mobile learning: towards a research agenda. Presented at: UNSPECIFIED. (2007), December.

Sugiyono. (2015). Metode Penelitian Pendidikan (Pendekatan Kuantitatif, Kualitatif dan R&D). CV Alfa beta.

Wagiran. (2013). Metodologi Penelitian Pendidikan (Teori dan Implementasi). DEEPUBLISH CV BUDI UTAMA.

Wibowo. (2012). Evaluasi Pembelajaran Kelas Penggunaan Media Berbasis Komputer. Alfabeta.

Zulherman, Abidin Pasaribu, Ketang Wiyono, Saparini, dan W. O. (2019). Pengembangan Video Pembelajaran berbasis permainan tradisional pada materi gerak melingkar. Prosiding Seminar Nasional Pendidikan, 95.


Refbacks

  • There are currently no refbacks.


Copyright (c) 2022 Jurnal Pendidikan MIPA

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

View My Stats

Creative Commons License
The copyright is reserved to The Jurnal Pendidikan MIPA that is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.