Improving students’ vocabulary through Online edutainment learning media at SMP Negeri 1 Pringsewu
Abstract
The primary goal of this research is to determine whether there is an improvement in students’ vocabulary through Online Edutainment Learning Media. This research was conducted in SMPN 1 Pringsewu. The subjects of the research were 32 students from class 7.2, and the approach of the research was quantitative. Vocabulary tests were used to collect the data and analysed using a Paired-Sample t-test.
The result of the vocabulary test showed that the students' vocabulary improved from the pre-test to the post-test mean score with a gain of 4.4. The increase in the student’s vocabulary mastery is statistically significant, p = 0.00 < 0.05 after the implementation of online edutainment media. This suggests that teaching vocabulary using Online Edutainment Learning Media facilities the students to find the meaning of words.
Full Text:
PDFReferences
Anam, S. (2017, 02 12). Konsep Edutainment Method dalam Meningkatkan Pemahaman Belajar. 5. Gresik, Jawa Timur, Indonesia: Majalah Al Fikrah.
Arikunto, S. (2006). Prosedur Penelitian (Suatu Pendekatan Praktek). Jakarta: Rineka Cipta.
Hatch, E., & Brown, C. (1995). Vocabulary, semantics, and language education. New York: Cambridge University Press, 40 West 20th Street.
Hiebert, E., & Kamil, M. (2005). Teaching and Learning Vocabulary: Bringing Research to Practice (1st ed.). New York: Routledge.
Muda, Z., & Basiron, I. S. (2005). Multimedia Adventure Game As Edutainment Application. International Conference on Computational Intellegrnce for Modelling, Control and Automation, 497.
Setiyadi, B. (2006). Metode penelitian untuk pengajaran bahasa asing: pendekatan kuantitatif dan kualitatif. Yogyakarta: Penerbit Graha Ilmu.
Thornbury, S. (2002). How to Teach Vocabulary. London: Longman.
Refbacks
- There are currently no refbacks.
Copyright (c) 2022 U-JET

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.