TEACHING VOCABULARY USING BOARD GAMES; SCATTERGORIES GAME AND WHAT SOMEONE DOES GAME

Herdianti Herdianti, Ag. Bambang Setiyadi, Mahpul Mahpul

Abstract


Tujuan dari penelitian ini adalah: (i) untuk mengetahui apakah ada perbedaan yang signifikan mengenai penguasaan kosakata siswa setelah diajarkan melalui  permainan Scattergories dan permainan What Someone Does, dan (ii) aspek kosakata meningkat secara signifikan pada kedua kelas, kelas ekperimen 1 dan kelas eksperimen 2. Penelitian ini menggunakan Independent Sample T-Test di SPSS 25.0. Hasil menunjukkan bahwa rata-rata nilai tes sebelum pada kelas eksperimen 1 adalah 71.44 sedangkan nilai tes sesudah adalah 80.40 dan nilai selisih adalah 9.96.  Sebaliknya, rata-rata nilai tes sebelum pada kelas eksperimen 2 adalah 66.58 sedangkan nilai tes sesudah adalah 72.50 dan nilai selisih adalah 5.91. Hal ini dapat dilihat dari sign lebih kecil dari alpha (0.026<0.05). Hal ini dapat dikatakan ada perbedaan yang signifikan mengenai penguasaan kosakata terhadap siswa melalui permainan Scattergories dan permainan What Someone Does.

 

The aims of this research were: (i) to find out whether there is a statistically significant difference of students’ vocabulary achievement between the students taught with Scattergories Game and those with What Someone Does Game, (ii) to identify which content words improved the most in the two classes, the experimental class 1 and experimental class 2. This research was analyzed using Independent Group T-Test through SPSS 25.0. The result showed that the mean of the pre-test score in experimental class 1 is 71.44 while post-test score is 80.40. On the contrary, the mean of the pre-test score in experimental class 2 is 66.58 while post-test score is 72.50. It can be seen from sign lower than alpha (0.026<0.05). It indicates that there is a significant difference of the students’ vocabulary achievement between the students who were taught with Scattergories game and those who were taught with What Someone Does game.

Keywords: scattergories, vocabulary achievement, what someone does

Full Text:

PDF

References


Aryani, J. W. (2016). The effectiveness of using board game for teaching vocabulary. Semarang: Semarang State University.

Bain, K. (2015). Using game in the classroom to build vocabulary and grammar skills. (https://americanenglishwebinairs.com) Retrieved on October 17, 2018.

Brown, H. D. (2001). Teaching by principle: An interactive approach to language pedagogy. New York: Longman.

Cameron, L. (2001). Teaching languages to young learner. Cambridge: Cambridge University Press.

Ghosh, I. K. (1997). ESL with children’s literature. English teaching forum for all teachers outside USA 35(3), 13-15.

Huckin, T. (1997). Second language vocabulary acquisition. Cambridge: Cambridge University Press.

McGhee-Bidlack, B. (1991). The development of noun definitions: A metalinguistic analysis. Journal of Child Language, 18(2), 417-434.

Lewis, M. (1993). The lexical approach. England: Language Teaching Publications.

Phillips, S. (1993). Young learners. Oxford: Oxford University Press.

Scott, W. A., & Ytreberg, L. H. (1991). Teaching english to children. Essex: Longman.

Staff, P. (2017). How to play scattergories: Challengingly creative thinking game. (https://plentifun.com/how-to-play-creative-thinking-game-scattergories) Retrieved on November 12, 2018.


Refbacks

  • There are currently no refbacks.


Copyright (c) 2019 U-JET

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.