THE IMPLEMENTATION OF GUESSING GAME TO IMPROVE STUDENTS’ VOCABULARY MASTERY AT SMPN 10 BANDAR LAMPUNG

Sri Dwi Ayu, Ari Nurweni, Deddy Supriyadi

Abstract


Abstrak. Penelitian ini bertujuan untuk meneliti apakah ada perbedaan yang signifikan secara statistik pada penguasaan kosakata siswa setelah mereka diajarkan melalui guessing game. Penelitian ini adalah penelitian kuantitatif. Subjek penelitian ini sebanyak 30 siswa dari kelas 7 pada SMPN 10 Bandar Lampung. Tes kosakata digunakan sebagai alat pengumpulan data. Data ini di analisis menggunakan Repeated Measures t-test dengan tingkat signifikan p<0.05. Hasil penelitian menunjukkan bahwa secara statistik ada perbedaan yang signifikan pada penguasaan kosakata siswa setelah penerapan guessing game. Dapat disimpulkan bahwa guessing game memfasilitasi siswa untuk meningkatkan penguasaan kosa kata mereka.

 

Abstact. The aim of this research was to find out whether there was a statistically significant difference of the students’ vocabulary mastery after they were taught through guessing game. This research was a quantitative research. The subjects of this research were 30 students at the seventh grade of SMPN 10 Bandar Lampung. A vocabulary test was used as the research instrument. The data were analyzed by using Repeated Measures t-test with the significant level of p<0.05. The result showed that there was a statistically significant difference of the students’ vocabulary mastery after the implementation of guessing game. This suggests that guessing game facilitates the students to improve their vocabulary mastery.

 

 

Keywords: vocabulary, vocabulary mastery, guessing game


Full Text:

PDF

References


Clark, D. M., & Fairburn, C. G. (1997). Science and practice of cognitive behavior therapy. New York: Oxford University Press.

Dunlap, D. (2013). Games and icebreakers; for the ESL classroom, English language fellow. Mauritania: U.S Department of State Nouakchott.

Hidayat, I. (2012). Improving students’ vocabulary mastery through guessing words technique at grade seven of Islamic Junior High School of Ittihadul Muslimin Koto Gasib District Siak Sri Indrapura Regency. Unpublished Script. Pekanbaru: FKIP, State Islamic University of Sultan Syarif Kasim Riau.

Nation, I. S. P. (1990). Teaching and learning vocabulary. New York: Newbury House.

Purnata, I. K. (2013). Teaching vocabulary by using guessing game to the seventh grade students of SMPN 4 Pupuan. Unpunlished Script. Denpasar: FKIP, Mahasaraswati Denpasar University.

Siswahyudi, I. (2016). An analysis on guessing game technique used in teaching English vocabulary at first grade of TPHP SMKN 1 Prajekan.Unpublished Script. Malang: FKIP, University of Muhammadiyah Malang.

Tuan, L. T. (2012). Vocabulary recollection through games. Theory and practice in language studies, 2(2): 257-264.

Wallace, M. J. (1989). Teaching vocabulary. Oxford: Heineman Educational

Books Ltd.


Refbacks

  • There are currently no refbacks.


Copyright (c) 2019 U-JET

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.