The Implementation of Board Game to Improve Students’ Speaking Achievement

Nabila Putri, Bambang Setiyadi, Sudirman Sudirman

Abstract


Penelitian ini bertujuan untuk mengetahui apakah ada peningkatan yang signifikan secara statistik dari prestasi berbicara siswa setelah diajarkan melalui permainan papan. Penelitian ini dilakukan di SMAN 3 Bandar Lampung pada tahun akademik 2017/2018. Subyek penelitian ini adalah 36 siswa di kelas X MIA 2. Instrumen yang digunakan untuk mendapatkan data dalam penelitian ini adalah tes berbicara yang dinilai oleh dua orang penilai. Pelaksanaan permainan papan tercermin pada aktivitas kelas dan hasil tes. Paired Sample T-Test digunakan untuk menganalisis data dan pengujian hipotesis dihitung menggunakan SPSS versi 17 pada tingkat signifikansi p <0,05. Hasilnya menunjukkan bahwa ada peningkatan prestasi berbicara siswa yang signifikan secara statistik. Ini menunjukkan bahwa mengajar berbicara melalui permainan papan mendorong siswa untuk berbicara bahasa Inggris dengan cara yang lebih menyenangkan.

This study was aimed to find out whether there was a statistically significant improvement of students’ speaking achievement after the students were taught through board games. This research was conducted in SMAN 3 Bandar Lampung in the academic year of 2017/2018. The subjects of this research were 36 students in class X MIA 2. The instrument used to get the data in this research was speaking test scored by two raters. The raters were the researcher as the first rater and the English teacher as the second rater. The implementation of the board game was reflected in the classroom activity and the result of tests. Paired Sample T-Test was used to analyze the data and the hypothesis testing was computed using SPSS version 17 at the significance level of p<0.05. The result showed that there was a statistically significant improvement of the students’ speaking achievement. This suggests that teaching speaking through board game encourages the students to speak English in more enjoyable way.

Keywords: Board Games, Speaking, Achievement, Improvement

 


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